The overall gameplay with these new features and the old ones still in play results in a fairly decent experience. This is a non-starter for me because I just do not see the difference, other than maybe players making more runs in the midfield. It seems to be just a quick insertion of the basic tactics for each club and how their roles go, but now Martin Tyler and Alan Smith are talking about how good a team looks when they execute. The team style and positioning meant very little to me over the course of many matches. Yet even with a new engine and overhaul, scripting still happens. This has been one of the biggest complaints I've had about this title for about five years running. The game still prefers to prep you for the chance that player isn't going to get to it, eliminating the chance to actually get that ball. Switching players on a 50/50 ball also seems more problematic this time around, even if a player is just a few yards away. But even with this overhaul, scripted runs in specific spots are still happening and annoy me to no end. It could just be several years of dealing with the same feeling that players had to go in a specific motion and weren't more free flowing. The dribbling overhaul does feel different, but personally I don't think it's a great change, as well as the motion technology. Stats of the players are still going to matter in the formula of how well each cross is placed, but I've scored more goals with the crossing system this week than I probably did most of my time with FIFA 17. Early crosses are easier to pull off and the ability to fire crosses in and aim for back posts more often has opened up play on the flank. Of all of the new gameplay features mentioned above, crossing definitely feels better. So how well were all of these new features implemented? It's a mixed bag, so let's break it down: If there was ever one thing that needed some love, it was this. And, finally, a whole new crossing system has been implemented. Players will also be able to utilize what's known as dynamic quick subs where the AI suggests substitutions throughout a match based on performance and stamina of their players on the pitch. Teams now also have a specific style of play that requires understanding of the tactics and positioning for each player. Dribbling also gets a bump as there are new mechanics and quicker motions to master in order to break down a defense. Player Control gets some love this year with new motion technology that changes movement and how a player will approach plays. This year's version is getting an overhaul in spots that have been in desperate need of change. Normally a jump straight into the gameplay is the proper way to handle a FIFA title, but when presented with a version that promises a load of new content, it's best to highlight what to expect ahead of launch. While my Summer of Sports series a few years ago went from five titles to just a couple with the elimination of the NCAA Football franchise and the beating of the dead horse that is Madden, my excitement for sports titles has become singular. FIFA 18 is here, EA's signature soccer title, and while we've seen strides in the past for the long-running sports title, it may be time to pull back the reins on the hype because this year is a little bittersweet. You can try a sample of the single-player mode, but it's not immediately clear what it entails or how limited it may be.The end of September is like my Christmas when it comes to sports video games. You can download the FIFA 18 demo using the links below:įIFA 18 launches on September 29 for PS4, Xbox One, and PC, in addition to Nintendo Switch, PlayStation 3, and Xbox 360. Head below to see a full rundown of what's in the FIFA 18 demo. The demo includes 12 teams-including top clubs Manchester United and Bayern Munich-and the Kick Off mode to try.Īdditionally, demo users can check out a part of the single-player mode, The Journey: Hunter Returns. Ahead of its full release next week, a demo for FIFA 18 is out now on Xbox One, PlayStation 4, and PC.
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